You will need a Genesis or Mega Drive emulator to play Shining Force 2 and the hacks offered on this page. You can download it from my emulators page. If you need assistance with any of the emulators offered on my site, check out my emulation help subsite: Video Game Emulation for Newbies.
This is the North American version that was released in the United States. ROM hackers release their works as patches. In order to experience their hacks, you must apply their patch to the original game. I have patching instructions in my patching guide. Any fan of Shining Force 2 knows the game was rushed and, as a result, many battle sprites were reused between characters.
No more recycled graphics! Other small details were updated as well such as portraits, map sprites, and item icons. An example of why you need to avoid the bat until the last possible minute. Even without the sleep spell, this winged furball can lay a whoopin' on ya. After entering the small hut, the team discovers a mortally wounded Sir Hawel being tormented by Galam soldiers.
With his dying breaths, he tells you to return to Granseal and restore the Ground Seal. The path to Yeel is blocked by the same group of soldiers who just cruelly murdered Sir Hawel. Instructed by their mysterious leader to take you alive, these soldiers are a whole new fighting experience. Galam Soldier: The basic grunt troop, these armored troops can hit pretty hard.
Try to team up and kill the closest troops quickly, and don't let them tie you up for the archers. Galam Archer: The first example of a projectile opponent you may face, the best way of handling these skillful opponents is to rush them with the whole team. In this battle, rubbing out the archers MUST be your first priority. The powerful Lemon has good reason to seem wishy-washy, but don't expect him to listen to your pleas. He is a ruthless opponent, and far stronger than you are used to facing.
This is your first opportunity to let Kazin's magic work for you. In every battle, try to use up all of Kazin's magic points by the end of the battle, so that he gets as many opportunities to gain experience as possible.
During your escape, you overhear two knights discussing the recovery of one of the two magic gems. While you are distracted, a battle begins. Watch out for the mages, and save some energy for those knights.
Jippo helps out by busting the party out of jail. Once you start to leave the room, he offers a more subtle plan for escape. In spite of your daring victory, Lemon overpowers the team, and drags you off to rot in Galam's Dungeons. Sigh, there's just no justice in life. Galam Knight: In many ways the evil counterpart of Huey, these warriors are both heavily armed and armored. Keep in mind that since they are using spears, they do not need to be adjacent to your characters to attack.
Galam Mage: This is your first experience at dealing with enemy magic. Fortunately, these somewhat dim mages can only attack one opponent at a time, so staying grouped together is still a good idea. Like Kazin, the enemy mages attack with fire. Be careful! Characters who normally aren't hurt too much in combat may fall before the power of black magic.
Attempting to sneak past the guards outside of Galam won't do any good, and you have to face-down yet another goon squad. Pay careful attention to the Dark Cleric at the bottom of the screen. His healing spells can undo a lot of your party's hard work, so when you reach the bottom of the screen, attack him first.
Dark Cleric: These poisonous pagans give you no end of trouble. In addition to being able to heal enemy units of the damage you have inflicted, they can also slam you physically for some major damage.
Jippo isn't the greatest fighter, but he can be of some help in combat. Try to have him sneak in and finish off enemies, so that his experience goes up quickly. Use a technique like this one to surround these knights. By getting your party together like this, you should be getting at least three attacks on each of your foes.
Before you go into the castle, search this small storage room and you find a hungry and scared Kiwi. This little lunk is going to make an excellent addition to the force. Those villainous Galam soldiers had done one good thing - now that the cage is broken, those mistreated animals are free to return to their homes.
After the battle between the two mages, Galam orders the darkest of his minions to attack the force. Stay calm, you can do it! Dark Smoke: They may took like Gizmos, but these suckers are ten times as mean. Watch out for their life sapping strength, and their ability to attack twice in some combat rounds.
Try to have an area cleared before you have to fight these monstrosities and conventional troops at the same time. In front of the tower, you find the loyal Lemon breathing what seems to be his last breath. It's too bad he had to be on the wrong side of the fight for so long. It all comes down to this Don't worry about interference from Galam.
Thanks to Astral's spell, he's unable to move. Stay close, and don't advance in more than one direction at a time. Once again, have Sarah stick to Bowie like glue. By moving in Jippo when the big enemy's hit points get low, you can help him gain enough experience to raise his level. Reentering the castle, it's obvious that the Galam army has beaten you home. The peaceful tower guards didn't have a chance On this mission of mercy, you come up against an all-new cast of baddies.
Take the bottom path around the lake, and attack the northernmost monsters from the east. Finding where the Jewels were taken, and why, is a task only the bravest of adventurers can undertake. Do you want to assess the true performance of this PC game? Check ratings given by the users.
About participants have reviewed this PC game. In a shrine south of Granseal Castle, a thief named Slade unwittingly breaks the power of a magic seal by stealing the jewels of Light and Darkness; this unseals the demon king Zeon trapped therein. They find that the door to the Tower of Ancients has been unlocked and stands open.
Upon their defeat, the Gizmo that appears to be the leader flees. It is discovered thereafter to have possessed King Granseal. Sir Astral and the nascent Shining Force visit the king, finding him possessed. Sir Astral exorcises the demon, which promptly flees.
0コメント