How does enchanting work in aion




















Crafting as well. I for one fall in the bad combine category which is why it took me forever to get Legendary Xforms from Ancient combines and had to use 2 tokens to get my first S-Rank minion while combining 4 A-Rank pets. I know some that got 2 S-Rank twice in a row combining just 2 A-Rank minions, I know somethat failed 6 times in a row using 2 A-Rank combines 6 times.

I had a ton of double procs. I tend to get good odds enchanting gear in general but the other day while making a second set of T2 PVP Dark Talon Accessories I have over 30K fighting spirit framents, and over 2.

So I said screw it and disenchanted them and bought another ring and necklace with genesis crystals DE'd them and got another one, and another one because I wanted to see if it was really the enchantment rate, the item, or me I feel like there are going to be items that will be a bane to your existence which makes me think it's a combination of the player and the item when it comes to RNG. If enchantment rates are indeed what they were changed to in 6.

There is no way one should fail stones in a row multiple times on an ancient piece using ancient stones. This happened about times. If I rolled a 33 I'd get a 36 or 31 or 37 for my next 2 or 3 rolls. I stopped and started doing the manual enchants 1 by 1 and my success and fail rates were drastically different.

Same thing with the necklace, even for the legendary pieces. That could be why my 0 fail success rate and the multiple crits when I was doing my first T2 Ultimate PVP Wings was the way it was, I did the auto enchant feature and was just lucky to hover around the success zone and around the crit chance area.

There is definitely a difference between enchanting now than it was in 6. This feels much more like 6. I don't believe we have a fail-stack system in our enchanting. A fail-stack system basically means that on your character, the more times you fail in a row, the higher chance your next enchant will succeed. BDO has fail-stacks and there players purposely fail on a crap piece of gear before attempting to enchant the piece they actually want to enchant.

It's a feature of the game. If Aion has fail-stacks, it's never been stated. As Arhangelos-KT stated, what we have is an algorithm that is supposed to mimic randomness, but is based on some seed value.

I don't know what that seed value is. But what I can say is that it doesn't feel random. It certainly feels like some characters even characters on the same account seem "luckier" than others. Players have believed that the time of day can effect a character's luck.

Players have also believed that where you are on the server effects the character's luck. For all we know, these things could all be part of the seed value. I have also wondered about the RNG of drops, especially over the last few patches where the drop rates in instances have been so low. How is is possible that a character gets all their new gear in a week and another character is a year into a patch and still only has a piece or two. That shouldn't be possible, but it happens.

Something that i have notice. I think NCSoft is using some kind of code to force players to log out. Like China games. While there is no actual limit when enchanting, it progressively becomes more and more challenging as the level rises, in a way that odds become lower.

However, every equipment has its own "maximum enchantment level", which is then automatically passed when it is reached. In lower levels, this limit is set by the grade of the item. For Common , Superior and Heroic grade gear, it is And, generally, for Fabled , Eternal and Mythic items, it is This is sometimes however dismissed for certain level 65 equipment and gear which requires tuning.

From there on, the item follows the Amplification rules. As of 4. Failing to enchant the item causes it to return back to its maximum level, instead of dropping one level down. This does not apply to Archdaeva equipment, as failed enchantment, even after amplification, will destroy the item. Additionally, other than the skill, the item gains one additional use of wrapping. The nature of skill depends on what type of gear is being enchanted. The higher their level, the the better the chance of successfully enchanting a piece.

The sum of the level and enchantment level will give the player a number. Then, the player takes in account the grade. Eternal equipment will require 40 levels to reach the cap, while Mythic items require This system was however simplified after 4. Regardless, both discontinued set of stones were not fully removed. While not obtainable, other than from other players, they may still be used. Aion Wiki Explore. So, after Herald ancient wings it took me to these new wings that are much better.

Those I get and enchant with Ult ench. I can't believe they can be enchanted by any lower grade ench. I better upgrade 10 ancient to 1 Leg. Ultimate stones are good because they never reduce the previous level when they fail. A good thing started on 7. Now that they are there I can make Ult ench. These are a few good things on 7. I don't like that turning of Lakrum and Demaha to battlefields on the terrible fast-track server, still worse is the new Katalam.

I like to do campaigns but they totally disappeared in katalam. Campaigns were renamed to Episodes in Lakrum and Demaha, thankfully they remained but that damned hourglass expires even when a character is offline!! Why wouldn't they preserve them when offline? To prevent them from accumulation, they could do something like not letting there be more than 2 in the inventory.

I must get toons to Luna because it's the only way now to get Exp. I spend time there, and if I got 7 toons thgrough :Luna and then decide to play some of them in Lakrum or Demaha, and then they have no hourglass cause it expired while offline. Bad things in 7. I wondered looking at them in Lakrum Genesis Crystal store, how are they made long if they are not enchantable, or they are originally long? The preview never shows the length of a plume or bracelet, they all look short. Me went on some of my old toons to Udas Temple in Gelkmaros to do a campaign that appeared to them that younger toons born on 6.

Those old toons on 7. There is some "sanctification" but it's too complex for me to understand it and I believe it's not going to make them long am I right? Shame on NCSoft, how they began to neglect such important things in appearance as length of plumes and bracelets, are they crazy?? Aion has originally been a beautiful game, and even on the ugly 6. Wanted to edit but it didn't let me, so sorry for errors. You need to be a member in order to leave a comment. Sign up for a new account in our community.

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